How Pixar shaved 9 hours / frame off rendering Cars
Pixar was running into problems rendering Cars. With frames taking up to 10 hours each, they found a cheap fix to bring them back down to their 1 hour frame speeds that they've always tried to maintain.
Just goes to show you - Linux is king and if you throw enough of them at a problem... even supercomputers are no match at ten times the price.
read more | digg story
Just goes to show you - Linux is king and if you throw enough of them at a problem... even supercomputers are no match at ten times the price.
read more | digg story


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